April 15th, 2009

Types Of Animation Jobs – Opportunities

photo courtesy of Lotus Head, JHB, GP, South Africa

photo courtesy of Lotus Head, JHB, GP, South Africa

Most of what I write about is in regards to character animation for TV series, but I thought it would be a good idea to write about some other types of animation jobs that exist…

The four areas of the animation industry where there is the most opportunity is TV series animation, animated feature films, visual effects(vfx), and gaming.

Other areas include commercials, documentaries, medical visualization and training, industrial, architectural, home and building design, even aerospace and forensics.

TV Series Animation
Most animated series made for TV are geared for preschool age and older kids but there are more and more shows being targeted toward college age and adults.

Shows like The Simpson’s, Family Guy, King of the Hill are targeted toward an older adult audience and have aired in prime time slots on network television. There are also networks that broadcast animation exclusively such as Teletoon, Cartoon Network, and Treehouse.

With these networks broadcasting animated shows 24/7 along with animation shown on local networks there is usually plenty of series animation work in the industry. Animators make up a large portion of people working on any given project.

For example (and this is very general)…on a series project there might be 1 Series Director, 1 or 2 Animation Supervisors, 1 – 6 Lead Animators, 1 Producer, 1 or 2 Editors, 1 or 2 Production Managers, 4-6 Layout Artists..(I’ll get more into Production Pipelines later but you get the general idea).

But the animation team can be quite large…maybe 12-24 animators working on a series project (in a season).

Here are some of my favorite things about working in Series Animation:

~ The varying styles of character animation that are used. I like the ongoing challenge of learning new styles and techniques.

~ The rewards come quick. You’re able to see the finished show (with your work in it) fairly soon after the episode’s been animated.

~ The hours aren’t usually too long, generally 8 hour days unless there’s a time crunch. I have had to work the odd weekend day, or stay an hour or two later than usual to meet a deadline – but that’s not too bad when your in a job you don’t hate!

~ Episodes are typically wrapped up in 4-8 weeks (not including retakes/revisions). You move on to another episode which keeps things interesting and adds variety to the work.

The challenge in series animation is maintaining a reasonably high level of quality and speed. That is, being able to animate well and quickly. It’s common for junior animators to have to really work on their speed when they first start out.

Animated Feature Films
Most aspiring animators want to work on movies – probably because of the lure of bringing to life the fantastic characters we see in animated films. Working in feature films is a highly demanding part of the industry, there are some things to consider before you decide that you want to be a feature animator.

Pretty much all feature work requires previous studio experience. Although I have heard of graduates getting hired to work on animated films, it’s extremely rare. With experience comes a higher quality of work but also very important – speed. Being able to hit your deadline and maintain a high level of quality comes with experience.

But animating quickly is more important in series animation. Feature animators are generally given more time to complete their animation work load. The quality expectations are set very high and they end up doing lots of fixing and revising – sometimes even re-animating shots, if for example a section of the script has been re-written or dialogue re-recorded.

Both of those have happened to me before – that’s when you have to remind yourself how much you love being an animator and couldn’t see yourself doing anything else! ;)

Salaries are generally higher in feature animation but you work much longer hours – especially near the end of the project when stress levels can run high.

It’s common for there to be a major time crunch near the end of the animation schedule due to heavy changes that may have been made during production and people leaving the project to pursue other work. (I don’t recommend ever leaving a project before the end of your contract).

What I’ve noticed during my time in the industry is that peoples lifestyles play a part in the types of jobs that they work. Feature animation can often cause a strain on personal relationships – for example, if your married with kids – working on features all the time can put a strain on family life.

On the flip side, it’s not all like that – some features are better manage, planned, and funded/budgeted and run into less snags during production. For example, if you working on a Pixar or Dreamworks picture. I’m sure they’re a joy to work on.

Visual Effects (vfx)
Most of what’s been said about feature animation, (above) rings true when working on vfx – your working on movies and it’s highly rewarding, but there will be long hours and lots of clients revisions/retakes which will often require long hours.

Animator salaries might not be quite as much as feature animation but usually higher than series animation work. Of course salaries are unique to the individual and depend on your skill level and experience.

Gaming
With a huge popularity in gaming, animation opportunities are comparable to feature work. In gaming there’s theatrical animation and game play animation.

It should be said that gaming companies like to hire only people that have a passion for gaming. I found this out when I first started to look for work right out of school.

Sure I’ve played my share of PlayStation or X Box with friends – heck, I even have a Wii, but I’m not a die hard gamer. They want die hard gamers with strong animation skills. Usually modeling and texturing ability is a plus.

If your able to get work in the theatrical animation for games, it’s a good foot in the door for feature. Games usually have a theatrical intro and even parts during the game where theatrical animation will play out to further the story. These theatrical parts of the game are produced in a higher, feature-like animation quality.

The game play animation is the actions you see the character perform while actually playing the game. These actions aren’t key framed by an animator, they’re done with a technique called motion capture. A real persons actions are captured with special equipment and sensors – then inputted to animation software.

With this technique, keys are placed on every frame. Motions from real people don’t always translate properly once it’s applied to the 3D character so animators are often needed to go in and clean up the work.

This job isn’t regarded as the most rewarding. I hear it’s really tedious, but it could be your way into better things with gaming if that’s what your after.

Other Opportunities
Animation work in other fields such as medical animation are scattered through out the world. Some studios will take on these projects and some studios specialize in this type of work.

3D Medical animation is often used to train doctors and medical staff or sell medical equipment. It can be used to demonstrate concepts and medical procedures that are very difficult to show any other way.

Sounds like pretty dry stuff but it’s no McJob – it is very skilled work and you’d learn a lot about human anatomy! (from the inside out) mmmm :P

Some documentaries require some animation or vfx but it’s more likely that you would stumble upon that work in a studio that you are already working in than it is to deliberately seek it out.

Animation for architectural, construction, home design, and industrial may be an option if the area you live in employs more blue collar work and there isn’t much entertainment industry. But it’s likely that you’ll have to really reach out and hustle to sell your services.

Some studios specialize in things like home/building walk throughs or auto design. Work in aerospace and forensics is usually contracted out to studios that do more industrial work and sometimes even animation schools as co-op work.

With any of these more specialized areas of animation, you would normally have a special interest in the particular field or area. So if you are interested in, for example… medicine and animation, and want to do something in both, it does require a bit of digging to find relevant opportunities – doing a simple Google search such as ’3D animation medical’ or ‘forensics 3D animation’ will return pretty good leads.

14 comments to Types Of Animation Jobs – Opportunities

  • Ken

    Hello there Chris,

    I found your blog via the Cartoon Brew website, after you left a comment regarding the Pixar Vancouver studio opening up. I have to say the info you’re providing here is fantastic in its depth for those on the outside looking in, like me. So, thank you for posting all of this.

    I did want to ask — do studios ever take on anyone who is completely raw, no experience, and train them up at all? I have spoken with a few animators who said they found opportunity even with no proper art pedigree i.e. self-taught artists. Does this happen at all anymore? Alot of interviews with visual development artists and animators stress that the portfolio counts the most, not the qualifications, and yet virtually every job posting I see (including the few entry level / junior roles) requires a B.F.A. at minimum. Is there no hope if you’re essentially self-taught?

    Though I realize it’s a longshot when I’m competing with educated art graduates, I know I really want to earn my keep in life as a vis dev artist. Certainly I realize I’ve a lot to learn, and I will keep working on my craft. Nevertheless, that ‘glass ceiling’ is frustrating. If you’ve any advice or counsel, I’d certainly be grateful to hear what you think on this. Thank you again for taking the time to write about the industry, and relay all of the information to people struggling to break in. Your blog is a great resource.

    Cheers,

    Ken

  • Chris

    Hi Ken,

    Thanks for the kind words regarding my blog. You’ll find answers to some of your questions in my posts – but studios will train graduates(considered juniors)sometimes, but it has to be a the right type of project and your demo reel would have to be good.

    Studios don’t like to put too many juniors on one project at a time(or at least they shouldn’t).

    Do you absolutely need formal training? No, but it’s preferred. Don’t worry about what the posting says. If you knock their sock off, most studios will overlook the lack of school.

    The quality of your work weighs in very heavily. I’ll put it this way…if the quality of your demo reel was far better that someone with a BFA/or animation grad…you would probably get the job.

    I can’t imagine how difficult it would be though, to gain all that learning and experience on your own…I don’t recommend it because the knowledge you gain from faculty and peers in school is invaluable.

    I hope that helps. Thanks again Ken and pass on my blog to others.

    Chris

  • Ken

    Thanks very much for the prompt reply Chris. It does seem that the odds are stacked very heavily against someone like me … but, I will keep trying.

    Cheers, thank you again for taking the time to put up all of this info and responding to my query.

    Ken

  • Dana

    Hi.
    I am finishing up my BFA in illustration at Art Center. I was a print Art Director prior to enrolling, and spent 15 years in the trenches of the weekly publication industry. My original intent at school was to find a voice and to enter the world of editorial illustration. Recently, I have been encouraged to add animation to my repertoire. I have done a little stop motion animation, and struggled through an After Effects class (and I mean STRUGGLED.) My strengths are more conceptual/story based, and lo-fi character/set design, as opposed to actual production. I am interested in the creation side of things as opposed to the production side of things. What (if any) suggestions would you have for the likes of me?

    Thanks in advance.
    Dana

  • Chris

    The creation side – that’s the fun stuff!
    If you go with stop motion there will be post work to do – AfterEffects is great for that but you may find Premier a little easier to learn. Why don’t you just use Flash for the whole thing? Just do it all in there and you won’t have to worry about complicated post production software. If you don’t mind the look of Flash that is…

    I will be starting to post Training Videos on my blog soon. It will be character animation training in Flash and Maya (complete with exercises) – and I just happen to be starting with Flash. First video should be up by Monday, February 14th 2010. So come on back if you’r interested.

    cheers

  • Jennifer

    Hi Chris!
    I currently starting collge next fall, getting a Bachelors in Visualist Design and Interactive Media, which focuses on 3 main tracks, Design/Animation/Interactive media. I’ve been kind of scared for my future, so I have been doing research on the field I want to get in to and the possible salaries. I want to make sure I’m doing something I love and at least making enough to make a living. I really want to work in a studio like Dreamworks and Pixar, but I’ve heard some not so great things about the company and how they lay-off people quite frequently. I really want to do something like story boarding or animating and work my way up. I like to put my ideas in for a project and brainstorm. But some other people I asked for advive said places like Dreamworks and Pixar doesn’t let anyone move up very often, what your hired in as is what you do.

    The point is I’m stressing about my future, and the jobs avalible and where I should live, and the list goes on. I’m worried there won’t be anywhere for me to do the things I love and make a decent living at it.

  • I usually don’t post in Blogs but your blog forced me to, I just want to say i like youre site and blog post …

  • Chris

    Hi Jennifer,
    It seems that the course your going to take has a really broad focus as opossed to specializing on one craft. Looks like it focuses on gaming (just by the name of it). If you want to be a character animator, take an animation program. If you want to storyboard – focus on that. Really focus on the one craft that you really want to do and chase it, try and master it. Most of the time when someone is looking to hire you, they would rather see that you do one thing really well than several things OK. There are plenty of character animation positions that will pop up (and story board artists positions) you can search AWN to see where they might come up frequently. Your likely to notice New York, LA, Vancouver, Toronto…and other places overseas.

    Most animation jobs (and related jobs) exist in major cities. I think you will find more answers to your questions by reading through more of my posts (including your questions on salaries http://animcareerpro.com/blog/2009/04/23/animators-contracts-and-pay/). Feel free to email me with more specific questions.

  • plz i need 3d animation job

  • Chris

    Look in my contacts and email me your demo reel. I’ll let you know if anything comes up.

  • You own a very interesting blog covering lots of topics I am interested as well.I just added your site to my favorites for being able in the future… Please continue your excellent artice writing

  • i need 3d animation job in Madurai if only one know job in 3d animation pls contact me

  • Hey! I know this is kinda off topic however , I’d figured I’d ask. Would you be interested in trading links or maybe guest authoring a blog post or vice-versa? My website goes over a lot of the same topics as yours and I feel we could greatly benefit from each other. If you happen to be interested feel free to send me an email. I look forward to hearing from you! Fantastic blog by the way!

  • Thanks for sharing! nowadays There is so much confusion surrounding this topic and there’s a lot of different advice about good practices. Thanks for helping to clear it up somewhat. Your opinions are appreciated.

    Keep Rockin!

    Best,

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