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	<title>Animation Career Pro &#187; At Work</title>
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	<link>http://animcareerpro.com/blog</link>
	<description>Important Tips and Insights to help you start a career as a character animator</description>
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		<title>Animation Production Pipeline</title>
		<link>http://animcareerpro.com/blog/2009/07/02/animation-production-pipeline/</link>
		<comments>http://animcareerpro.com/blog/2009/07/02/animation-production-pipeline/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 04:13:05 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[At Work]]></category>
		<category><![CDATA[Getting a Job]]></category>
		<category><![CDATA[animation production]]></category>
		<category><![CDATA[pipelines]]></category>

		<guid isPermaLink="false">http://animcareerpro.com/blog/?p=623</guid>
		<description><![CDATA[<p>Once a project is green lit and is slated for production, the studio which is awarded the job has to figure out how they will actually get it done.</p>
<p>Most of this information is presented at the bidding stage in terms of a schedule and budget &#8211;  how many people are needed for each department [...]]]></description>
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		<title>The Animation Hierarchy</title>
		<link>http://animcareerpro.com/blog/2009/06/18/the-animation-hierarchy/</link>
		<comments>http://animcareerpro.com/blog/2009/06/18/the-animation-hierarchy/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 20:32:04 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[At Work]]></category>
		<category><![CDATA[animation department]]></category>
		<category><![CDATA[animation studio]]></category>

		<guid isPermaLink="false">http://animcareerpro.com/blog/?p=598</guid>
		<description><![CDATA[<p>Every animation production, whether it&#8217;s a TV series or feature operates in a hierarchy &#8211; a command structure developed over 70 years ago during the golden age of the animation industry, around the time when theatrical shorts gave way to TV animation. </p>
<p>It&#8217;s evolved a lot since then. Today&#8217;s animation productions are totally stream lined [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Deadlines For Animation Production</title>
		<link>http://animcareerpro.com/blog/2009/05/25/animation-production-deadlines/</link>
		<comments>http://animcareerpro.com/blog/2009/05/25/animation-production-deadlines/#comments</comments>
		<pubDate>Mon, 25 May 2009 19:34:40 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[At Work]]></category>
		<category><![CDATA[animation production]]></category>
		<category><![CDATA[assignments]]></category>
		<category><![CDATA[deadlines]]></category>

		<guid isPermaLink="false">http://animcareerpro.com/blog/?p=582</guid>
		<description><![CDATA[<p>The dreaded &#8220;D&#8221; word&#8230;just the word deadline can sound really daunting if you&#8217;ve never worked with them &#8211; as in, if you don&#8217;t cross the finish line in time, your dead &#8211; or fired!</p>
<p>Well not exactly.</p>
<p>As a series animator working in production, I suppose that would be true if you were consistently delivering your scenes/shots [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Types Of Animation Studios</title>
		<link>http://animcareerpro.com/blog/2009/05/20/types-of-animation-studios/</link>
		<comments>http://animcareerpro.com/blog/2009/05/20/types-of-animation-studios/#comments</comments>
		<pubDate>Wed, 20 May 2009 20:17:56 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[At Work]]></category>
		<category><![CDATA[animation studios]]></category>
		<category><![CDATA[studio environment]]></category>

		<guid isPermaLink="false">http://animcareerpro.com/blog/?p=566</guid>
		<description><![CDATA[<p><p class="wp-caption-text">Photo courtesy of Tomasz Chrupa³a, Poland</p>When I started out at my first job as an animator, I thought &#8216;wow, are all studios like this?&#8217;. I was working at a very big studio that had a real corporate feel. </p>
<p>I enjoyed the work and was doing well &#8211; my director was happy with my animation, [...]]]></description>
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		<title>An Inside Look At The Job Of An Animator &#8211; Part 2</title>
		<link>http://animcareerpro.com/blog/2009/05/08/an-inside-look-at-the-job-of-an-animator-part-2/</link>
		<comments>http://animcareerpro.com/blog/2009/05/08/an-inside-look-at-the-job-of-an-animator-part-2/#comments</comments>
		<pubDate>Fri, 08 May 2009 20:35:44 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[At Work]]></category>
		<category><![CDATA[animator job]]></category>
		<category><![CDATA[studio environment]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://animcareerpro.com/blog/?p=547</guid>
		<description><![CDATA[<p>The Job
There&#8217;s so much that can be said about this so I&#8217;ll try to keep it in a nutshell and as concise as possible.</p>
<p>Series animators are character animators. We&#8217;re responsible for all character performance and actions, animating props, and sometimes fx and camera (if working in 3D). In 3D production there&#8217;s usually a layout department.</p>
<p>Layout [...]]]></description>
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		<title>An Inside Look At The Job Of An Animator &#8211; Part 1</title>
		<link>http://animcareerpro.com/blog/2009/05/01/an-inside-look-at-the-job-of-an-animator-part-1/</link>
		<comments>http://animcareerpro.com/blog/2009/05/01/an-inside-look-at-the-job-of-an-animator-part-1/#comments</comments>
		<pubDate>Fri, 01 May 2009 21:22:50 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[At Work]]></category>
		<category><![CDATA[animation studio]]></category>
		<category><![CDATA[insight]]></category>

		<guid isPermaLink="false">http://animcareerpro.com/blog/?p=540</guid>
		<description><![CDATA[<p>In past workshops that I have conducted, students have asked what the job of an animator is actually like.</p>
<p>What&#8217;s the environment like? What do you actually do, and how do you do it? </p>
<p>The Physical Environment
Animation studios are usually pretty cool and funky places to work. Most studio owners are also animators and artists along [...]]]></description>
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