<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Animation Career Pro &#187; Tips and Insights</title>
	<atom:link href="http://animcareerpro.com/blog/index.php/category/tips-and-insights/feed/" rel="self" type="application/rss+xml" />
	<link>http://animcareerpro.com/blog</link>
	<description>Important Tips and Insights to help you start a career as a character animator</description>
	<lastBuildDate>Fri, 25 Mar 2011 16:45:51 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
		<item>
		<title>Straying From the Principles Trap</title>
		<link>http://animcareerpro.com/blog/2009/12/09/straying-from-the-principles-trap/</link>
		<comments>http://animcareerpro.com/blog/2009/12/09/straying-from-the-principles-trap/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 04:57:08 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Tips and Insights]]></category>
		<category><![CDATA[animation principles]]></category>
		<category><![CDATA[dont's]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://animcareerpro.com/blog/?p=715</guid>
		<description><![CDATA[<p>As you probably already know, animation principles are the backbone of professional quality character animation. How you use the principles and apply them is just as important. </p>
<p>When you begin to animate with computer software, especially in 3D software like Maya for example, it&#8217;s very easy to become so dazzled with how cool 3D objects [...]]]></description>
		<wfw:commentRss>http://animcareerpro.com/blog/2009/12/09/straying-from-the-principles-trap/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Critiquing And Direction &#8211; Retakes/Revisions</title>
		<link>http://animcareerpro.com/blog/2009/10/29/critiquing-and-direction-retakesrevisions/</link>
		<comments>http://animcareerpro.com/blog/2009/10/29/critiquing-and-direction-retakesrevisions/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 04:22:46 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Tips and Insights]]></category>
		<category><![CDATA[critiques]]></category>
		<category><![CDATA[direction]]></category>
		<category><![CDATA[retakes]]></category>
		<category><![CDATA[revisions]]></category>

		<guid isPermaLink="false">http://animcareerpro.com/blog/?p=671</guid>
		<description><![CDATA[<p>To be completely honest, retakes (sometimes called revisions) are the least fun part of the job of an animator, but they are always a part of an animators job. No matter how talented and skilled, every animator gets retakes.</p>
<p>Retakes and revisions are changes that you have to make to your work. Sometimes it&#8217;s changes to [...]]]></description>
		<wfw:commentRss>http://animcareerpro.com/blog/2009/10/29/critiquing-and-direction-retakesrevisions/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Realizing the Vision of the Creator/Director</title>
		<link>http://animcareerpro.com/blog/2009/09/03/realizing-the-vision-of-the-creatordirector/</link>
		<comments>http://animcareerpro.com/blog/2009/09/03/realizing-the-vision-of-the-creatordirector/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 03:59:00 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Tips and Insights]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[insights]]></category>

		<guid isPermaLink="false">http://animcareerpro.com/blog/?p=663</guid>
		<description><![CDATA[<p>In any animated series or feature film, the director will have a pre-concieved vision of how he/she sees the story play out scene by scene in order to be sucessful as a whole piece.</p>
<p>This is why Animators are provided with support material such as liecas (or animatics), storybords, reference videos, and other support material &#8211; [...]]]></description>
		<wfw:commentRss>http://animcareerpro.com/blog/2009/09/03/realizing-the-vision-of-the-creatordirector/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Work From Home vs. In Studio</title>
		<link>http://animcareerpro.com/blog/2009/08/08/work-from-home-vs-in-studio/</link>
		<comments>http://animcareerpro.com/blog/2009/08/08/work-from-home-vs-in-studio/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 03:05:00 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Tips and Insights]]></category>
		<category><![CDATA[in studio]]></category>
		<category><![CDATA[work from home]]></category>
		<category><![CDATA[work remotely]]></category>

		<guid isPermaLink="false">http://animcareerpro.com/blog/?p=657</guid>
		<description><![CDATA[<p>Animators work on computers all day. At least most do today. With FTP sites, web based production management systems and easy file transfering, there&#8217;s no real reason why we can&#8217;t do our work from anywhere in the world and not have to commute to work every day if it isn&#8217;t conducive with your life situation. [...]]]></description>
		<wfw:commentRss>http://animcareerpro.com/blog/2009/08/08/work-from-home-vs-in-studio/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Getting A Promotion, Eleven Easy Ways To Satisfy The Boss</title>
		<link>http://animcareerpro.com/blog/2009/07/16/getting-a-promotion-ten-easy-ways-to-satisfy-the-boss/</link>
		<comments>http://animcareerpro.com/blog/2009/07/16/getting-a-promotion-ten-easy-ways-to-satisfy-the-boss/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 17:13:41 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Staying Employed]]></category>
		<category><![CDATA[Tips and Insights]]></category>
		<category><![CDATA[job promotion]]></category>

		<guid isPermaLink="false">http://animcareerpro.com/blog/?p=643</guid>
		<description><![CDATA[<p>In my own experience, being good at what you do and having an &#8216;easy-to-get-along-with&#8217; attitude are key to being considered for a promotion.</p>
<p>If you rock the boat too much at work or you&#8217;re too outspoken it&#8217;s probably not going to help you, but at the same time being too aloof and not communicating with people [...]]]></description>
		<wfw:commentRss>http://animcareerpro.com/blog/2009/07/16/getting-a-promotion-ten-easy-ways-to-satisfy-the-boss/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Animators Contracts And Pay</title>
		<link>http://animcareerpro.com/blog/2009/04/23/animators-contracts-and-pay/</link>
		<comments>http://animcareerpro.com/blog/2009/04/23/animators-contracts-and-pay/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 20:57:58 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Tips and Insights]]></category>
		<category><![CDATA[animator contracts]]></category>
		<category><![CDATA[animator salaries]]></category>

		<guid isPermaLink="false">http://animcareerpro.com/blog/?p=522</guid>
		<description><![CDATA[<p>Although there are permanent/full time positions in studios, most animators work on a contract basis. </p>
<p>An employment contract is a legal document which states the terms of your employment including your salary. This contract is an agreement made between you and the employer before you start work. </p>
<p>I know, you want to hear about those [...]]]></description>
		<wfw:commentRss>http://animcareerpro.com/blog/2009/04/23/animators-contracts-and-pay/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.493 seconds -->

