This is the fifth post in a five part series of Animation Terms. This is a list of terms that are associated with Classical Animation, a medium that is used much less these days with the onset off Digital 2D and 3D Animation. These terms are still good to know as some still pertain to [...]
This is the forth post in a five part series of Animation Terms. In this part I’ve listed some film terms. Some of them are technical definitions others define a film style, but all of these terms are helpful to know as an animator.
Action Axis – The theoretical line that runs between the film plane [...]
This is the third post in a five part series. The following is a list of terms associated with 3D Animation, and the software most commonly used for 3D Animation – Maya. Most of these terms are commonly used in a 3D Animation environment…
Axis – In 3D software we work in Virtual Space. To keep [...]
This is the second post in a five part series of animation terms. Here you’ll find terms associated with digital 2D animation and the most widely used digital 2D animation software – Adobe Flash…
Design Breaking – The stage in Flash production right after the original designs are approved by the Director. Final character designs (and [...]
This is the first in a five part series of animation terms that are important to know…
In this list of terms I include the most common animation terms that you’re likely to hear and use in an animation studio. Some animation glossaries list many different kinds of terms – some relating to specific software functions [...]
Description/What you learn:
Before we start animating we should set ourselves up for easy character control selections. Here’s two different ways to do it and why. We will use a pre-rigged and textured ball.
Exercises: go to animcareerpro.com
Download and open the file. Set up the ball with character sets (or a shelf button if you prefer). Save it to use in Maya Workshop 4
Quick Animation Review
Packed with action and suspense, this story keeps you on the edge of your seat. Although it reminds me of the chase scene in Ratatouille, it's still original and very well done. I have nothing bad to say about the animation, it's all there, looks fantastic. I especially enjoyed the bit of 2D in there with the chef chopping up the squid - really drives the motive for the escape. Nice cliff hanger at the end - looking forward to another one of these!
This is a short created at Gobelins L'Ecole de L'Image (Goblins School of the Image). A school in Paris dedicated to the visual arts which is best known for the Cinéma Department of Animation. Oktapodi won a flurry of festival awards in 2007 and 2008, and was nominated for Best Animated Short at the 2009 Academy Awards.
Also check out the making if Oktapodi - shows a snippet of the extensive planning and pre/post production that went into the film. It's on the Oktapodi site http://www.oktapodi.com