March 26th, 2009

Animation Terms – Vintage Animation

This is the fifth post in a five part series of Animation Terms. This is a list of terms that are associated with Classical Animation, a medium that is used much less these days with the onset off Digital 2D and 3D Animation. These terms are still good to know as some still pertain to [...]

March 24th, 2009

Animation Related Film Terms

This is the forth post in a five part series of Animation Terms. In this part I’ve listed some film terms. Some of them are technical definitions others define a film style, but all of these terms are helpful to know as an animator.

Action Axis – The theoretical line that runs between the film plane [...]

March 24th, 2009

Animation Terms – 3D/Maya

This is the third post in a five part series. The following is a list of terms associated with 3D Animation, and the software most commonly used for 3D Animation – Maya. Most of these terms are commonly used in a 3D Animation environment…

Axis – In 3D software we work in Virtual Space. To keep [...]

March 19th, 2009

Animation Terms – 2D/Flash

This is the second post in a five part series of animation terms. Here you’ll find terms associated with digital 2D animation and the most widely used digital 2D animation software – Adobe Flash…

Design Breaking – The stage in Flash production right after the original designs are approved by the Director. Final character designs (and [...]

March 17th, 2009

Animation Terms – Common Studio Terms

This is the first in a five part series of animation terms that are important to know…

In this list of terms I include the most common animation terms that you’re likely to hear and use in an animation studio. Some animation glossaries list many different kinds of terms – some relating to specific software functions [...]